Post by Deleted on Jun 16, 2016 17:32:26 GMT -5
Who am I? Just a conscience!
Introduce yourself
Hey, howdy, hey! The name's Lyle, and I wished upon a star from being friends with a magical Sage. My other imaginary friends include Maleficent and Co..
Merida and I are so very eager to join the Worlds of Disney circle of life!
Character basics
Character name: Merida
Age: 16
Species: Human
Birthplace: Dunbroch Castle, Scotland
Movie: Brave
Custom title: The Red-headed ‘Brogue’ Princess
Why:
Character appearance (try to get at least 2 or 3 sentences for each section)
Hair description: Much to her mother’s dismay, Merida prefers to leave her bright red locks free and unkempt, so they can flow better in the wind as she rides through the glen with her friend, Angus. However, if coerced, her hair can be contained under a bonnet or other such article, though Merida will insist upon leaving at least one of her curls visible.
Facial description/mood/expressions: As a young teenage princess, who abhors being told what to do, Merida is a master at all forms of exasperated sarcasm and disgust when dealing with other people. However, on her own, she has a bright and fierce look that is both fiery and charismatic.
Clothing style: Merida prefers to wear loose fitting clothes that allow for her to ride Angus and use her weapons, though will on occasion wear a dress if she has to.
Body build: A thin and wispy princess, Merida is not. As a trained warrior, Merida masks her physical strength well, yet still manages to maintain a girlish figure to suit the approval of her mother.
Any unique traits (optional): As an adventurous sort, Merida would enjoy roaming far and foreign areas of the park without fear, looking for new and exciting things to discover.
Original character analysis (In your own words and please be thorough)
Personality:
Merida is very athletic and enjoys riding her horse, Angus and practicing her archery. She is also skilled with other weapons, and can fend off even the hardiest of foes. She often finds herself in tricky predicaments due to her impulsive nature; seeking out adventure and finding that she has bitten off more than she can chew. She also tends to be rather short-sighted, not always seeing the far reaching consequences of her actions, preferring to do what suits her in the here and now. While these traits often create more problems for her, this doesn’t stop her from trying. Merida would prefer a challenge to complacency, and has steeled herself as a warrior to remain calm in almost any situation while she finds a way to work around the problem before her either through her strength or her wits.
Despite being seen as headstrong and crude, Merida is kind and caring to those she really cares about and who are very close to her, particularly towards her three younger brothers and her parents. She cares for Angus, as she personally tends and cares for him and refuses to let anyone else do it for her.
History:
Ten years later, Merida remained a free-spirited individual, spending her free time riding her horse, Angus and practicing her archery. Even at the age of sixteen, Merida was regarded by all to be the best shot in the land, a feat she was quite proud of. Her mother, Queen Elinor, objected to such practices, but begrudgingly allowed them. Then, one day, three missives arrived at the castle; letters of acceptance from the other three clans indicating their interest in putting forth suitors for Merida’s hand in marriage. Upset at the sudden and unexpected intrusion of her privacy, Merida stormed out of the castle hall. Determined not to go through with the marriage, Merida begrudgingly listened as Elinor spun a tale of an ancient kingdom that fell into ruin and despair because of the selfishness of one man. Though she listened half-heartedly, Merida still refused to cooperate, despite her mother’s adamant insistence that she do so for the good of the kingdom.
Days later, the three clans arrived in Dunbroch. Merida’s day continued to suffer as Elinor forced her into a tight formal dress for the presentation of the suitors. As each of the lords of the three clans presented their sons, Merida sat uncomfortably in front, unimpressed by any of the suitors. After a brief brawl, Queen Elinor proclaimed that the firstborn of the great leaders would compete in the games with the intent of winning Merida’s hand in marriage. An idea suddenly strikes Merida, and she declares archery as the form of competition. As the competition began, Merida secretly hid her own bow and arrows behind her throne. As the suitors shot at the targets, she mocked them with her father, until Fergus startled the suitor of Clan Dingwall into shooting a bulls-eye by accident. As the crowds screamed and protested the shot, Merida snuck onto the field, raising her family banner and declared she would then shoot for her own hand. Ignoring her mother’s protests, Merida easily hit the bulls-eyes of every target, including the target of Wee Dingwall, by splitting his arrow in two with her own.
Swiftly pulling her off the field, Elinor began admonishing Merida about the foolishness of her actions, and berating her for acting like a child. Merida responded by calling her mother a beast for trying to ruin her life and sliced the family tapestry with a sword between the pictures of herself and her mother. The queen ended the argument by tossing Merida's bow into the hearth fire, causing Merida to flee from the castle.
As Merida and Angus rode through the forest, Angus suddenly came to a stop at a ring of stones and threw Merida to the ground. Upset at Angus’ sudden stop, Merida was soon distracted by a second encounter with the will-o-the-wisps. Following them, Merida soon came to an old cottage, in which an old woodcarver resided. After noticing a broom that swept the room by itself and crow that spoke, Merida came to the conclusion that the old woodcarver was actually a witch, and asked for a spell to change her fate. The witch at first refused and tried to make Merida leave, but was eventually persuaded after Merida agreed to buy all of the witch’s carvings. After a few moments, the witch handed Merida a cake, promising that it would do as she asked and change her fate. Satisfied, Merida took the cake and returned home to Dunbroch.
After carefully sneaking into the castle, Merida presented the magical cake to her mother, calling it a peace offering. Elinor tried the cake, but became supremely ill and so Merida escorted her mother back to her bedroom, where suddenly the queen is transformed into a monstrous bear. Horrified at the spell's unexpected effect, Merida ushered her mother out of the castle with the help of her three brothers and began searching for the witch’s cottage. The cottage was empty, save for a magical cauldron that told them the spell had to be broken by the second sunrise or else it would be permanent. It also gave cryptic instructions on breaking the spell: "Fate be changed, look inside, mend the bond torn by pride." In her confusion, Merida accidentally caused the cauldron to explode, and she and her mother settled down for the night in the ruins of the cottage to stay out of the rain.
The next morning, Merida notices her mother beginning to act less like a human, and more like a bear. Still confused as to what to do, the two encounter the will-o-the-wisps once more, and following them, they soon arrive at the ruins of an ancient castle. Upon discovering a cracked tablet, Merida has a sudden realization. The witch had mentioned a prince who had asked to change his fate by asking for the strength of ten men. Remembering the story her mother had told before of the ancient kingdom that fell into ruin, Merida realized the curse had happened before, and that the prince from the story was now known as the terrible bear known as Mor’du. Upon realizing this, Merida was suddenly attacked by the bear, confirming her suspicions. With the help of her mother, the two narrowly escaped, and Merida explains that she now understands how to break the spell: by repairing the torn tapestry in the castle.
Returning to the castle, Merida and Elinor found Fergus and the three lords fighting in the great hall, threatening each other with war. Walking uncertainly into the room, Merida commanded the attention of the lords, trying to think of a way to put an end to the madness. As the lords continued their demands to see the queen, Merida silenced them and began telling them of the story of the selfish prince who brought chaos to the land; reminding them that legends are lessons that ring with truths. She recounted how before, the clans had been enemies until they were threatened by the Northern Invaders and had joined forces to defend their lands, and crowned her father king for his role in the war and their alliance. As the lords began to admit to their foolishness, Merida admitted that what she had done was selfish and must amend her mistake in offending them. She asked the lords to consider letting her and their sons to be free to follow their hearts and find their own loves. The suitors spoke up in agreement with this and confessed to their fathers that they had no desire to fight over a girl who wouldn’t want to be with them. With the lords’ anger pacified, Merida sent the clans off in celebration, allowing her and Elinor to sneak up into the room with the tapestry.
As Merida began mending the tapestry, Elinor suddenly attacked her. While trying to calm down her bearish mother, Fergus suddenly enters and begins attacking Elinor out of anger and grief, and Merida got injured trying to protect her mother. Realizing what she had done, Elinor fled the castle, and Fergus locked Merida up in the room, despite her protestations that the bear is Elinor. With the help of her brothers who had also suddenly been transformed into bears, Merida escaped and all four began riding to the rescue on Angus while Merida frantically finished sewing up the tapestry. Having already been caught, Elinor faced execution by her own husband, until Merida suddenly stepped in, fighting off her father, and cutting off his pegged leg. Fergus looks on in disbelief until he was tackled by the three bearish boys who Merida admonished to behave.
Suddenly amidst the confusion, Mor'du appeared and attacked the soldiers and Fergus. Defending her father, Merida was knocked to the ground and saved by Elinor who escaped her imprisonment to save her daughter. After a brief but brutal fight, Elinor ended up causing Mor’du to be crushed by a falling monolith of stone, finally killing the monstrous bear. A ghostly wisp appeared, rising from the fallen bear’s corpse, and nodded to Merida as if in gratitude. As the sun began to rise, Merida tossed the tapestry over her mother, but nothing happened. Believing that she had failed, Merida cried and apologized to her mother for having behaved so boorishly. It was then that the curse was finally broken, and Elinor and the boys returned to being human. A great celebration was held, and after a few days, the three clans left and returned to their homelands.
Ambitions:
–“To ride through the glen, firing off arrows into the sunset”
-To find her own destiny and make her own fate
Strengths & abilities:
-Superb archer and warrior
-Master equestrian
-Excellent diplomat
Flaws:
–Overzealous and outspoken
-Likes to act first, think later; impulsive
-Bad spending habits
-Stubborn
Likes:
–Her family
-Angus
-Her bow and other weapons
-Bears (particularly fluffy ones)
-Apples
-Things what go 'boom'
Dislikes:
–Being told what to do
-Her brothers being numpties
-Apples after the first bite
-Goggly old hags
-Tight dresses
-Traditions
Fears:
–Losing her family
-Mum discovering the secret curses woven into the tapestries
Anything to add?:
RP SAMPLE:
see Cousin Algernon